breath of the wild dialogue script

Its worth noting real quick that there are a rare few abilities that still deal a fair amount of minimum damage no matter what armor level you have. And over. This non-linear approach still limited what each dungeon could contain however, since you cant assume that every player has every tool. End of Scene 1.) Howeverand again, it all comes back to how subjective it isplaying the game in this way failed to engage me for a significant amount of time. Theres a childlike wonder in climbing things. I enjoyed next to none of themalthough some of the characters had some funny lines and were charmingand thats okay because they were clearly filler content to me. Upgrading armor breaks the game. Well in Skyrim this means finding a set path and following it to the top. Even one handed clubs are only a little different and have the same spin attack. I dont think you have to do ALL of them to consider yourself finished with the gamealthough I dont think its crazy to go that route if you likebut doing more than half, maybe even 80 of the 120, is reasonable if you explore most of the world and do all of the main quest. I love how you tested the actual damage values to support your points. One thing that gets me about the combat is that the environmental Dunkey style of fighting doesnt seem to scale. After leaving the Great Plateau you can ignore everything and go straight for Hyrule Castle. Its yet another example of how much freedom the game offers each player to choose their own journey to a destination. The silver bokoblin is now doing 1 quarter of a heart per hit. But WHY is the exploration good? I like that they all bunch up and try to come at you from different angles and attack togetherit also promotes using spear weapons to pick off stragglers who waddle too far from the group. Change), You are commenting using your Facebook account. You can use it to inspect your surroundings and mark things in the distance, which will then also be visible on your map. Then you have to go on a different quest to retrieve somethingwhich ends up being a mini dungeon, with another stealth section that I was thrilled to discover you could fight your way through instead of automatically failing. Every player is going to know this. So it isnt like 50 points of defense means all damage is reduced by 50%. And by doing that I got to learn the mechanics of every boss. And its not some brainless alternative to walking either, you have to judge the height of things and compare it to your available stamina. This type of progression can be good. Same for the guardians. Ganon cant hurt you. Yet other quests, like holding a snowball at the right angle in the sun so its shadow is cast on a panel, leads to nothing. If 20 shrines are about the same size of a dungeon when combined, then that could be the equivalent of about 6 dungeons that were chopped up into bite-sized chunks and spread throughout the world. Turn the game on, and once you're in, click the star icon on the left side of the screen. You can view your health in Bloodborne in a similar wayyour health bar isnt just whats at the top of the screen, its all of your blood vials as well. The shrines that are left are ones that you directly find in the wild. What makes this immensely frustrating on things like the lynel fights and the Thunderblight boss is that if flurry rush doesnt activate you can sometimes dodge into damage. Then the next room requires you to freeze the ball so you can shoot both ropes without it swinging out of alignment of the button. I love the blood moon mechanic. Same for the wizzrobe enemies. The main goal. I dismissed so much of it as a gear-based game that was all about acquiring armor and weapons and more hearts. Having weapons break during combat, with a big explosion that knocks the enemy away and sends their weapon flying, is a lot of fun in the early game. I loathed that I had to run away from this lynel because my weapons werent good up to the task. It genuinely breaks my heart that the lock on sucks and theres no way to dodge outside of it, because that flexibility is whats missing here. Its repeating that again. It should function just like it does in Nioh. This Oh its on. So even though there are bats, slimes, and octorocksand a few elemental variations on all of themsince they all die in one hit and appear more like mobile traps than actual fights, its easy to dismiss them as not really part of the combat system. Its by far the worst one. Or finding literal stairs built into the side of the mountain. Combat. Finally, the Into The Wild script is here for all you fans of the Emile Hirsch movie from Sean Penn. Ive went through and split the 70 puzzle shrines into the five groups you see now. Or maybe it should be a comparison to the 70 stars out of 120 in Super Mario 64. Instead, the only additions you get are the ability to swim up waterfalls in the Zora questline, and a powered jump ability from the Rito questline. Now lets add armor so I can show you how easy this system is to break forever. There was this one hidden in a wall that my shrine detector picked up. And I kept saying that to myself Thats it? It creates this momentum. However this clearly backfires because of this very quality. But my perspective is that a boring puzzle with three boring solutions instead of just one boring solution is still a boring puzzle. GINGER SHE-CAT, BLACK TOM, BLACK SHE-CAT and GRAY TOM join in. If you had permanent weapons from the start, then these other weapons you find could be unlocked as skins you could use to alter the appearance of your starting ones, so that each player could choose what they want to look like. The others all have a chain of things to do before you can get into the dungeon. There are many opportunities to interact with characters and things in the environment. The second way to find a shrine is through a quest. Cryosis could use an upgrade too to make it more practical. And look I also understand that theres an inherent problem here, which could be something another group of people might be screaming that Im wrong about. How could a shrine puzzle be so worthless? Imagine how much more rewarding exploration could have been if there were dungeons to find in the world. Honestly thats the biggest thing I hope is different in hard mode. Go for it. The open world mechanics are really so good though, and its amazing how much of it is accomplished by just removing the hand holding that most other open world games have. You can also skip some of it on your second playthrough when you know what youre doing. If youre parrying an attack in Dark Souls then thats the reward youre trying to skill your way to by getting the timing right. You see all these different towers and a shot of the distant landscape behind them. You climb towers to reveal the map in each regionof which there are fifteen. Lorsque le roi Dorefah mentionne Vah'Ruta, la voix de Zelda se manifeste pour expliquer ses origines Link, et l'implorer de librer la Crature de l'emprise de Ganon, comme vous pouvez le. Your quest leads you to the shrine that grants you the magnesis app first, but you can ignore that suggestion and go wherever you want. And its made doubly strange because some elaborate quests DO have puzzle shrines at the end of them. And this just isnt in Breath of the Wild. Even those who have the job to help you seem so lazy about it. And so many of them are good that I ended up hoarding them all and rotating between my Master Sword and two free spots for some the of the average Dragonbone equipment I could scavenge from higher enemies in each fight. This one here, which was empty, was linked to some sort of quest in a nearby town. The most interesting thing they can do are when the bats come at you in swarms at night, or when an octorock is on the fringe of a battle youre fighting at a camp. Even with footage like now, I am occasionally dodging at random because I cant properly see or stay locked on to what I want, purely because of the controls. And it is very, very easy to get lost in this game. 36 damage. It wasnt that I couldnt dodge him for long enough or anything like that. If you want something moredeep combat, an engaging story, any sort of challenge, or interesting puzzlesthen you could probably skip Breath of the Wild. Or they will instantly activate an attack with no warning and knock you away. So some of them could be larger. But every month we have large bills But it was other qualities I found that added to the reason to go out looking for things. And I did enjoy these sections dont get me wrongI liked the unique mechanic each one had with controlling part of the robot to make it rotate, or move in a way to open different paths. And then you do that, wait some more, and do it again. Just like the larger world, theres a hidden mini boss in an area hereone of the stone monsters in the forest. Same with being smart about using your weapons efficiently. And thats the first two major problems on this list that I couldnt find a way to bring up until now: My hope is that by now you should be getting a decent idea on why I labeled the combat as fragile. For a bunch of other issues, you have the first boss in the series being capable of spawning tornadoes immediately on top of you without any warning or time to react after his first phase change. In Breath of the Wild, if the player traverses the dangerous Hyrule Castle and visits Zelda's room, they can read the princess' diary. I dont think the magical rods really count. Its canonical resource path is " Actor ". Youre playing in a clever way. Really. During combat things are usually fine, except for moblins. Combat often involves switching weapons when something breaks. I get that there's a bunch of stuff other side characters say, but I'm interesting specifically in the dialogue that happens in the main storyline, during the cutscenes. If theres something to climb then you can get up there to better land your shots or do powerful slam attacks. "Open your eyes." Princess Zelda. Zeldas words here, pertaining to the series historical use of Links triforce of courage and his amnesia in this game, are surprisingly strong. Im curious if hard mode will have large enough changes to fix a lot of problems I have with the game, although I seriously doubt it. There are a lot of cool things to see if you get lost. It changes from a big exciting turning point in a battle, to something that makes you pause and interrupt yourself as you decide what to use next, like a man who cant choose what brand of shitty cereal he wants to get at the grocery store and spends twenty minutes staring at all of the colorful boxes until they lose all meaning. And the game really does have those flawsnot just nitpicks, although I have plenty of those toobut huge, critical problems that I do not understand how so many reviewers managed to ignore. The Actor directory contains files defining the actor objects that populate the game world (e.g. Same goes for other weapons. When you enter a shrine or what masquerades as a dungeon. Tip 4: Avoid Exposition in Dialogue Whenever Possible. Overhealing in the game with hearty food is just ridiculous. These also include the starter shrines on the plateau and the simple ones in the areas closest to that starting area. Essentially, in order to parry an attack, you have to be in a position that you might also get hit by it. Aside from an even easier optional ball for a hidden chest, this was all there is to do in this shrine. A quiet fishing village that doesnt need a wall or any natural barriers to keep out monsters. Purify the divine beasts. I tried to do something new or a little more daring with every enemy camp I came across. Harder enemies bring better weapons. Ganons weapon is also on fire by the way so I feel thats a fair comparison. I know it would have been a lot of work but if each region type had its own unique boss like this it would have made the game a hell of a lot more fun for me. What it boils down to is this: too many shrines were like this one. Firstly, you can look ahead for potential resting spots on the side of whatever it is youre climbing. In these hours exploring I had done quite a few shrines. Having a guardian like this show up in the middle of a camp, or maybe even fighting two at the same time, would have been fantastic. 3. I just want to reiterate real quick: those are all the mini-bosses there are. For this lynel attack, I am waiting for a timing window so I get the rush and, even flipping so well over his sword, it doesnt activate. The Great Plateau is one of the best things that this game does. Nintendo consistently creates the foundation for truly excellent puzzles, but only rarely delivers on their full potential (I could say the same about Pikmin). Its the same thing. But on the other side, you have another game. And equipment that is much more fancy and durable than what you started with. Stories in a way unique to video games and more like situations you may get yourself into in real life. The Gerudo quest is similar. Im talking about the behemoth version that you fight in Hyrule Field afterward. Some areas got more attention than others and they suffer from the same balance problems the divine beasts dosome of the areas leading up to the dungeons dont scale. This makes them immobile for the duration of the effect no matter what force is being acted on them. Change), You are commenting using your Twitter account. Ironically enough, the best enemy to show this on is the Zora boss that I wiped out after accidentally triggering flurry rush on my first encounter. I recommend not doing that and being creative with climbing, the glider, and your bow instead. The weapon should slice or stab the air wherever you just were and, the closer your dodge time was to taking damage, the more that it seems like it should be given a reward. Youre taught early on to survey the land for shrines and, by extension, anything else that catches your interest. This is one of several pages in Legends of Localization's The Legend of Zelda: Breath of the Wild (Japanese Switch version) research and data archive. For now it has a map and I guess some sort of GPS. This is a game that promotes exploring. In this way you dont have stupid inventory limits for picking up ingredients, but you can still restrict how much potential healing you can carry at once. Its the last boss so you can safely inflict that sort of penalty on the player. Ganons arrival is known as the Great Calamity that ended the world. Armed with this weapon, the world didnt feel all that different. Every point of defense you have is subtracted directly from incoming damage. As soon as I saw this snowy one I was sold. I can only be vague about this because Breath of the Wild doesnt do this. I really hope hard mode places restrictions on the player and tweaks the mechanics, especially since theyre charging for it as part of the DLC. This font is not endorsed by Nintendo or anybody else. Four glass, uh, jars? But youre already done. The first solution has to do with how the shrines exist in Breath of the Wild in comparison to other open world games. For something that appears so mundane on the surface, there is a shocking amount of things you can learn here. And then you jump upward to the end. This means that the shrines dont actually have to physically match their entrance location on the map. You your videos on Dark Souls 1, made me buy the entire series and DLC. Yiga camps around the world would have been a great way to get more mileage out of these enemies and, during the Gerudo questline, the game shows that it is willing to send more than one of these at you at the same time, but it never happens in the world. A series staple. Sometimes I need to switch targets quickly, and this makes the lock on function a crap shoot to use in group combat. Later on you will be able to carry many, many more weapons. The amount of time thats squandered on the loading alone is enough to prove that these werent as well thought out as they could have been. Parts of this may change during recording (Ive already improvised a couple of additions), and that there are likely a few mistakes in the script that I will naturally correct during recording. But often its so awkward to properly dodge or switch targets. The bigger moments were when I felt like I was traveling out of bounds. 4. Everything scales as you gain power and experience, EXCEPT for the dungeons. You can collect an assortment of weapons from within the walls and then go for Ganon. Its the reason why I enjoyed the Great Plateau so much on both playthroughs, and also returning to that highly focused system on Eventide Island. 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